
The ony thing I can think of is to put up player clips - but that would suck - imagine doing a sticky jump only to hit an invisible wall in the middle of nowhere. Attackers can attack red before they can get a defense built, etc. that trust during the Great Droid Revolution The Republic rocket-jumper corps. Additionally, a new Rocket/Sticky Jumper explosion has been made that fits the Jumper theme.

Attackers/Defenders can fly to the end to get to and harass snipers. 'When the war droids breached the armory, the uprising became a. Contains models, materials, textures, particles, and source files that can be easily modified and compiled. cart in tunnel in badwater, demos can fly up and over to attack blue from behind. Defending demos can fly right to the end of the map to get to blues spawn to harass the attackers after the cart has been pushed away from it i.e. Keep the game play good - because there is lot's of potential for abuse with this thing. Let people use this weapon because it is HUGELY FUN WHEN DONE RIGHT AND ON A LARGE OUTDOOR MAP! :wow:Ģ. Issue - because of this weapon it looks like canyon style or outdoor maps will become very hard to design because of this weapon.Įxample - badwater basin - the usual red course of action is to turtle on top of the roof but with this sticky - if you get 4 blue demos using it at the start they can fly right past any red defenders so fast they can get up onto that roof faster than the engies can build or alternatively they could turn to the right and then head to red spawn to camp it out by getting into the map room and just tossing nades over.ġ. This meant that you could zone off a hallway or objective by filling it with harmless stickies, and your unknowing enemies would waste ages destroying them before they thought it was safe to progress. Ali Baba's wee booties might give you the ablitiy to do a 90 degree turn in mid air alhough it's designed for the charge weapons - I did this one a map wearing these when doing a sticky jump. When the Sticky Jumper first came out, it didn’t have a special model the gun and its stickies looked exactly like Stock.

An 8 sticky jump will allow you to go fast as lightening and you will avoid snipers and sentires can't lock onto you fast enough. All content created is based on original content belonging to Valve Corp. The sticky gun jumper does no damage on blast and will allow you the demoman to fly like the wind - almost impossible to stop giving you unlimited downrange access based on the map.

1.4 Invincible Marine BR51011 Batter圜lip HD Pair Pos. 1.3 Forney 54722 Battery Charger Clamps, 500-Amp, Commercial Grade. 1.2 Road Power 400C-2 500-Amps Booster Cable Clamps. This new weapon is proving to be a challenge in terms of future design for any map. 1.1 FJC (45268) Replacement Booster Cable with 800 Amp Rating Clamp Set.
