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When you install a PSN game, the idps & the act.dat are used to process the game rap file & generate a rif license. When you activate the system, an official act.dat file is created. Nowadays it looks like s#ny doesn't really bother with bans & it's mostly game servers that dish out bans but still. Safe is not the right word to describe psn login for console activation, there is always a risk, even if it is small, connecting to PSN with a modified console is a breach of TC.
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The feature you need can be found on XMB in CFW Tools. So I would like to ask: How can we properly install pkg games on Evilnat 4.88.2? Is there any sort of built-in tool in this CFW that does that?Ĭlick to expand.Evilnat 4.88.2 CFW won't let you connect to PSN without disabling the custom syscalls first.
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In a Google search, I found that some people use SEN Enabler to properly install pkg games (like in this tutorial), but it seems that at the moment I'm writing this post, this homebrew is not available yet for Evilnat 4.88. When I returned a few days ago, I learned that Sony has released firmware 4.88 and that there's no Ferrox 4.88, so I decided to install today the Evilnat 4.88.2, The installation was successful, but the problem remained, as expected. rap file to the correct location (/dev_hdd0/exdata), but that didn't help.Īfter that, I didn't use the console again for about 2 months. This content can be used if you renew the license in PlayStation Store. I can run the ISO games without issues, but the PKG game displays the following message: I purchased a CFW capable PS3 slim about 3-4 months ago and I installed Ferrox 4.87 CFW and 3 games two as ISOs and one as PKG.
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